﻿using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEditor;
using UnityEngine;

public class BunkerSingleHitPoint : MonoBehaviour
{
    public BunkerHitPointType type = BunkerHitPointType.Metal;
    [HideInInspector]    
    public int luaType;

    #if UNITY_EDITOR
    private void OnDrawGizmos()
    {
        Gizmos.DrawSphere(transform.position,0.1f);
        Gizmos.DrawLine(transform.position,transform.position + transform.forward * 0.3f);
    }
    #endif
}
